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Poll: Should Hex Eater Vortex have a PvE/PvP version?
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Should Hex Eater Vortex have a PvE/PvP version?

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Old Oct 19, 2008, 08:27 PM // 20:27   #1
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Default New PvE/PvP Skill Split

Hex Eater Vortex.

When this skill was nerfed due to GvG usage, it was almost overshadowed by Shatter Hex in PvE.

My suggestion is to restore it back to its original power in PvE.

So,

Hex Eater Vortex (PvP) 10e 1c 15r
Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...78...90 damage and lose one enchantment.

Hex Eater Vortex (PvE) 10e 1c 12r
Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...90...120 damage and lose one enchantment.

Basically now this makes it better than Shatter Hex in PvE, which it should be.

Last edited by Puebert; Oct 19, 2008 at 08:30 PM // 20:30..
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Old Oct 19, 2008, 09:19 PM // 21:19   #2
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At least it's a balanced suggestion....and I don't remember the last time I heard one of those.

I guess /signed
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Old Oct 19, 2008, 10:09 PM // 22:09   #3
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this will make it better than shatter hex which isnt even an elite. /signed
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Old Oct 19, 2008, 10:16 PM // 22:16   #4
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Yes,it should be better.

/signed
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Old Oct 19, 2008, 10:18 PM // 22:18   #5
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No, there should be LESS difference between PvP and PvE, not more.
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Old Oct 19, 2008, 10:27 PM // 22:27   #6
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/Signet for more usefull mesmer elites in PvE
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Old Oct 19, 2008, 10:40 PM // 22:40   #7
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=]

I'm really glad I'm not getting "nonogw2 naow" and "lolwut u want pve ezier??!!" responses.

Oh, and if a mod could change my poll to say, "Yes, your idea is fine." I would appreciate it.

I don't like my spelling errors. =/
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Old Oct 19, 2008, 10:51 PM // 22:51   #8
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Quote:
Originally Posted by Numa Pompilius View Post
No, there should be LESS difference between PvP and PvE, not more.
That isn't going to happen and it shouldn't. The needs in one are greatly different then in the other. Why do you see shockaxe in pvp but not pve? Why do you see abrrage in pve more then pvp?

The formats are completely different compared to AI and humans so A difference in skills is nothing to be angsty about.
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Old Oct 19, 2008, 11:19 PM // 23:19   #9
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Quote:
Originally Posted by Numa Pompilius View Post
No, there should be LESS difference between PvP and PvE, not more.
WTF are you talking about? Either all changes should be based on PvP, because thats where balance matters, or it should be split. None of this "don't nerf because its good in PvE" crap.
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Old Oct 19, 2008, 11:59 PM // 23:59   #10
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Quote:
Originally Posted by anonymous View Post
WTF are you talking about?
This:
Quote:
all changes should be based on PvP
HTH. .
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Old Oct 20, 2008, 02:44 AM // 02:44   #11
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Quote:
Originally Posted by Numa Pompilius View Post
No, there should be LESS difference between PvP and PvE, not more.
Unyielding Aura? Smiters Boon?

There is a reason they are drastically different.
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Old Oct 20, 2008, 03:26 AM // 03:26   #12
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Quote:
Originally Posted by Numa Pompilius View Post
HTH.
Actually it doesn't. But I vote not to feed the troll.



On topic, I say go for the proposed change. I don't use the skill myself, but that doesn't mean I shouldn't hinder anyone else.
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Old Oct 20, 2008, 03:58 AM // 03:58   #13
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Quote:
Originally Posted by Numa Pompilius View Post
No, there should be LESS difference between PvP and PvE, not more.
if the AI was more like player intelligence i'd agree with you.
but it's not, so i don't
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Old Oct 20, 2008, 04:11 AM // 04:11   #14
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i agree with numa. there shouldnt be a difference. there are many elites with different uses for this exact reason. an example would be cleave vs. evis. instead of the breaking of skills into two different skills one for pvp one for pve, they should be the same always. adapt your game to where you are. hex eater vortex, if you look at the uses and functions, was clearly designed as a pvp elite. there are very few enchants in pve that you need to have removed in a manner that hex eater is needed for.
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Old Oct 20, 2008, 05:34 AM // 05:34   #15
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Quote:
Originally Posted by Numa Pompilius View Post
No, there should be NO difference between PvP and PvE.
Fixed. This.

No PvE-only skill, no cons, no easy mode.
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Old Oct 20, 2008, 06:50 AM // 06:50   #16
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Quote:
Originally Posted by SmokingHotImolation View Post
/Signed for more useful mesmer elites in PvE
Which means every elite must be balanced with AP in mind.

Quote:
Originally Posted by MirkoTeran View Post
No PvE-only skill, no cons, no easy mode.
With no new content?
For players that have been playing for almost 4 years?
Easy mode is everything there is because the players outgrew the persistent world.


On-topic:
Like I said.
No point. I wouldn't bother running HEV because Shatter does the same thing and allows me to run AP.
HEV loses.
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Old Oct 20, 2008, 02:22 PM // 14:22   #17
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In PvE we are all on the same side, so, unless it allows excessive farming or makes any quest, mission or any other kind of run forcefully require a certain profession, any change making any member of the team more useful is good.

A bit more 'bang' for mesmers won't harm anyone.
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Old Oct 20, 2008, 04:38 PM // 16:38   #18
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Quote:
Originally Posted by MirkoTeran
No PvE-only skill, no cons, no easy mode.
Exactly.
Quote:
Originally Posted by upier View Post
With no new content?
For players that have been playing for almost 4 years?
Easy mode is everything there is because the players outgrew the persistent world.
No, PvE skills and easy mode are there because the farmers threw tantrums every time any skill anywhere was changed, as the worst thing farmers know is to have to adapt.
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Old Oct 20, 2008, 07:42 PM // 19:42   #19
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wait what? you need to adapt and try new things? those players that have been around from the start should be looking for new things if they are bored of the staleness as you say
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Old Oct 21, 2008, 04:18 PM // 16:18   #20
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Quote:
Originally Posted by Numa Pompilius View Post
Exactly.

No, PvE skills and easy mode are there because the farmers threw tantrums every time any skill anywhere was changed, as the worst thing farmers know is to have to adapt.
You are late, mate. They are here.
No turning back now!
Mwa-ha-ha-ha-ha-ha-ha-haw! *cough* *cough*

You know what I mean. Time machines do not exist. This is 2008, not 2005.

Anet already takes very seriously splits. They won't do a split unless a skill it's so useless in PvE that it's barely ever used, excepting for those that try builds or new players.
They won't do a split any time someone comes here and suggest it, but they won't stop doing them if they think that would come in handy and add more game to the game.

So far I'm fine with all splits. Specially those that are good for Elementalist.

Last edited by MithranArkanere; Oct 21, 2008 at 04:38 PM // 16:38..
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